

The Russian campaign, unlike the other campaigns that involves story, is a new one, and revolves about Grigor Stoyanovich, cybers, and time machines.The German campaign is based on the first world war, with the red baron, and the last three missions are about the world war II, which also includes operation SeaLion.The English campaign is based on the struggles of England and France, and ends with the battle at Waterloo.The Greek campaign is based on the greeks, and ends with Alexander conquering Persia.The game introduces the possibility to build airports, tank factories, naval yard, cyber labs and cyber factories, which gives more unit choices between airplanes, helicopters, submarines, tanks and/or cybers.The game allows you to create custom civilizations, each one with different powers.Some buildings have a special ability that is shown by an area of effect.The population limit, which can be improved by technologies or buildings, and incentivizes careful unit management.The technology tree and the training, which allows the player to improve an unit and/or its stats, or even add new perks to them (such as allowing priests to convert buildings and other priests).Wonders, buildings that grants a bonus when fully created.

A moral system, which allows units and buildings to survive more, when near a city with a town center, a capitol, or when near a warrior hero.The game introduced fine mechanics that were then adopted by other RTS games:.When the player goes to a different epoch, the structures changes appearance based on it, which allows you to get a clue on whenever other players reached a specific epoch.The units's designs are pretty cool, and reflect the epoch they're in.Other tracks such as "Guillotine" and "Siege" are good examples. The soundtrack is amazing, with the Main Theme being the big example.The game has some RPG mechanics, like the implementation of heroes and prophets.Empire Earth has 3D graphics and voice acting, which is fairly impressive for a 2001 game, especially since the Age of Empires games stuck with 2D graphics at the time.Unlike some RTS games like Age of Empires, Empire Earth adds epochs from the stone age all the way to the near future, which was rare at the time.On September 17, 2002, the game received an expansion pack by Mad Doc Studios called Empire Earth: The Art of Conquest, which added a new epoch, new units, and three new campaigns, and was later included alongside the main game as part of the Gold Edition released on March 27, 2003. Empire Earth was the brainchild of Rick Goodman, the lead designer of Age of Empires games and the co-founder of Ensemble Studios, the company behind Age of Empires. The game is about gathering resources to improve the player's own city, and attack other civilizations. Age of Empires + Command & Conquer = this game.Įmpire Earth is a real-time strategy video game, developed by Stainless Steel Studios and released on Novemby Sierra for the PC.
